You may want to start the video and then pause it and let it buffer, but the quality is great and the game is interesting. Here's to hoping we'll hear about a beta date soon.

Like the Zerg, StarCraft II's art is always evolving. I attended the artwork panel discussion at BlizzCon '09 and captured some pretty cool video footage that demonstrates a lot of the death animations for not only the units, but for the various doodads and NPC structures in the game. These animations are powered by Havok's physic engine and really bring everything on the map to life.
Doodads was actually quite an interesting topic at the panel. We've known for a few years now that StarCraft II would have doodads scattered around the map and that some of them could be destroyed to reveal back doors to enemy bases, but what I wasn't aware of was just how many doodads Blizzard intended on creating.
There are literally hundreds of different doodads and they aren't just "scattered" across the map, they completely cover most maps, helping to bring them to life and make it seem like full sized civilizations inhabit these planets. What's even cooler is that they are ALL destructible (you can level entire cities now).
Hit the jump to check out my rad video.
The last login screen you'll ever need ... well, maybe.
Nearly a month ago, StarCraft fans were struck by a blow more disappointing then Brett Favre signing with the Vikings, and more devastating then Wall Street as of late. The only thing worse is a StarCraft fan from Green Bay trying to make a living as a stock broker.
OK, so maybe nothing in the video game world is comparable to the perplexing problems of America's economy – or to Favre's third un-retirement – but the delay of StarCraft II into the early part of 2010 was a huge deal for fans of the acclaimed RTS series. Blizzard Entertainment told its fans that the slow developmental progress of Battle.net 2.0 was holding up the release of its next big game. Well, at BlizzCon 09, I got a chance to see just what's so special about this Web application and why Blizzard is banking the future of its franchises on it.
Blizzard's goal for Battle.net 2.0 is to create an “always connected experience,” and in order to achieve that they are basically rebuilding the application from the ground up. Borrowing ideas from various social networking platforms, this new version of Battle.net will take everything PC gamers are familiar with in Steam, combine them with profile pages similar to those in Facebook, and throw in AOL Instant Messenger-style chatting. They even plan to add status updates to allow you to broadcast your mood, location, or gaming intentions to your entire list of friends – virtual or real life.
Much more, after the jump.

Not a competitive RTS gamer? Think you'll get bored of StarCraft II after you beat Wings of Liberty's solo campaign? Think you'll shelf the game until Heart of the Swarm releases? Think again.
Blizzard is packing an insane number of tools into StarCraft II's map editor and leveraging their new Battle.net platform along with capitalism to spur a mod/map making movement unlike anything this planet has ever seen.
Tomorrow, in my grand preview of Battle.net, I will go into more detail on how the new map making movement could transform StarCraft II custom maps from a labor of love, into a viable small business. (For more now, you can watch our video interview with Dustin Browder) But for now, I will focus on how the maps will be made – with this incredibly powerful map editor.
Hit the jump to see a list of basic features the editor has to offer, as well as a video from BlizzCon '09 that showcases some examples of how unique and creative custom maps can be in StarCraft II.
First off, Dustin Browder is a very cool guy. One thing is always apparent when you're walking around the convention floor at BlizzCon: the fans are fanatics. But what's not always apparent to the average convention goer, who doesn't get to sit down with the developers of the games they love so much, is that the guys behind the game are equally as passionate if not more fanatical then the fans. Leading the fanboy charge is certainly Dustin "terrible, terrible damage" Browder. It's impossible to ignore his excitement and enthusiasm for StarCraft II in this interview, and after the interview was over Browder left me with the feeling that this game is not only going to be "epic," but it has a real shot at being Game of the Year.
Second part of the interview after the jump.
Throwing candy in a parade is just like launching missles, right?
This 1v1 match from BlizzCon '09 is between two pro RTS players, one a StarCraft player, the other a WarCraft III player. All-in-all an entertaining match and one I'd recommend any StarCraft fan check out, after the jump.
The second 2v2 match at BlizzCon '09 once again pits Team Devs vs. Team Cinematics and is, in my opinion, a better played contest compared to the first.
Cinematics puts up an incredible fight, especially early on with Billy Shih's mineral line antics, and really has David Kim and Matt Gotcher reeling.
I appologize ahead of time for the sound quality, I was using a new camcorder and commentating really echoed throughout the hall we were in.
If you missed the first 2v2 match, you can find that here. Also I have a 1v1 pro exhibition match coming later today.
If Diablo III is more your thing, you can find the announcement trailer here, at omgrpg.com. Keep checking that site later today for more gameplay footage of the Monk in action.
Videos after the jump.

The following is the very first publicly recorded 2v2 match in StarCraft II and it took place during the final hours of BlizzCon 09. As displayed above, Team 1 is comprised of game developers David Kim, playing as the Terran, and Matt Gotcher playing as the Protoss. They are taking on the Cinematics team of Yeon-Ho Lee, playing as the Terran, and Billy Shih, playing as the Zerg. Videos after the jump, enjoy!

Boy, just when you thought Web applications couldn't entertain...
Just moments ago I sat front and center at the main stage, here at BlizzCon in Anaheim, Calif., completely enthrawled at what Blizzard's revamped version of Battle.net has in store for all of us. Before I get to the bullet points, let me just say that this all new Battle.net is going to fundamentally change the way all of us play our Blizzard games. Whether you're a WoW addict, a Diablo III fanatic, or a patiently waiting fan of StarCraft 2, this new application will allow you to make friends across all games -- and keep in touch with them where ever they are. iPhone app anyone?
Hit the jumps for all the important quick hit facts.
BlizzCon has only been underway for a few hours and already there's huge news hitting the web. Unfortunately, none of it is StarCraft II related however, that should change a little later today during the Battle.net panel discussion.
So what do we know?
Well, for one, World of Warcraft will have a new expansion pack titled "Cataclysm," and Diablo III's newest class is "The Monk." I'll let Amanda at omgrpg.com go into much more detail on Cataclysm because it seems like a MASSIVE deal for WoW fans. (Obviously i'm a WoW n00b).
For quick hit information we just learned about during the "Heroes and Monsters" panel, hit the jump. To the right is a fan dressed up as Jim Raynor...he had such a great costume, I had to take a pic.
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