Sorry for not updating all of you sooner on the happenings around the StarCraft community, life has been kind of crazy recently and with Blizzcon just days away it's only going to be getting crazier!

The peeps at StarCraft2.JudgeHype.com won Blizzard's I <3 SC2 contest and because of this they got an exclusive Q&A interview with Karune who was able to pull some answers from the devs. Thanks to the awesome JudgeHype.com fans for their I <3 SC2 pics that made this Q&A possible.

I plan on hopefully getting a quick preview post up about Blizzcon on Wednesday before I fly out on Thursday for the convention, so stay tuned!

1. Will the editor allow us to have the water surface react to explosions and units passing by ?

No, there won't be any physics effects involving water.

2. Will we have the possibility of having units evolve under water in the editor ?

Water is only decorative, it won't have any gameplay effects. Units won't be able to go under water. Although, you may be able to simulate this to some extent through triggers and data modification.

3. Will the Ultralisk upgrades change his visual appearance ?

Depending on time, we would like to have various upgrades be able to be seen visually on the units themselves, similar to the Marine's shields. However, it has not been determined which upgrades will be seen yet though, as the art is still WIP.

4. The plasma turret of the Battlecruisers seem to have disappeared (Q&A 40) will we find something similar on another unit ?

With the Siege Tank already doing splash ground area of effect damage, the plasma turret was not needed, as it would overlap as the same role. If you are referring to the visual of the plasma turret, not other unit currently has that ability, although it will be available in the map editor.

5. The Firebat has disappeared, what other close combat units do we have ?

Terrans currently have no melee units for multiplayer. The Firebat will however be seen in the single player campaign.

6. Do the burrowed Zerg see the units on the surface as they are or will they only see the movements like the Terran radar does ?

Burrowed Zerg units will have a very limited line of sight. If the enemy unit does walk over them though, the Zerg player will be able to see their units clearly and be able to identify them (unlike radar).

7. In the original StarCraft two Psi-Storms at the same location will not double the damage, will this stay the same in StarCraft II ?

Yes, this will stay the same in StarCraft II.

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pytliks

Brace yourself for Blizzcon for ground breaking news, (hopefully, or I might jump off the convention center's roof)

diablo2lod

yeah, blizzcon should have tons of info on both SC2 and D3... if not, well it will be a disappointing and pointless convention....

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