
Like the Zerg, StarCraft II's art is always evolving. I attended the artwork panel discussion at BlizzCon '09 and captured some pretty cool video footage that demonstrates a lot of the death animations for not only the units, but for the various doodads and NPC structures in the game. These animations are powered by Havok's physic engine and really bring everything on the map to life.
Doodads was actually quite an interesting topic at the panel. We've known for a few years now that StarCraft II would have doodads scattered around the map and that some of them could be destroyed to reveal back doors to enemy bases, but what I wasn't aware of was just how many doodads Blizzard intended on creating.
There are literally hundreds of different doodads and they aren't just "scattered" across the map, they completely cover most maps, helping to bring them to life and make it seem like full sized civilizations inhabit these planets. What's even cooler is that they are ALL destructible (you can level entire cities now).
Hit the jump to check out my rad video.