I stumbled upon this StarCraft cinematic today and thought it was a brand new Blizzard teaser trailer at first. Come to find out, it was actually created by a fan who goes by the name "Freespace" and is a member of the StarCraft: Legacy community.

For those of you who aren't familiar with StarCraft: Legacy, it is one of the oldest StarCraft fansites and communities on the Web. According to the Web page dedicated to the cinematic, titled StarCraft: First Contact, Freespace is a creative director at his fledgling CGI start-up company, Tractor Media. He has a passion for CG and is combining it with his passion of StarCraft in hopes to jump start his business.

Read the plot to this original prequel idea and watch this amazing cinematic after the jump!


Click to enlarge

Blizzard recently held a number of press events at their Irvine HQ and with that comes a flood of new information, screen shots, unit renders, videos and more. I unfortunately was unable to attend but there's a wealth of information out there about the event and with beta just around the corner, the best stuff is yet to come!

This post will serve as your one stop shop for all videos and screen shots. I'll save any interviews or Q&A's I find for other posts. Hit the jump as well as the gallery to check out the eye candy.

New screens for Blizzard's June press event (15 images)

In my haste last Friday to quickly post the YouTube videos of the leaked Battle Report 3, I was unable to properly sit down and watch the match and provide my usual insight. Well, last night I watched all 17 minutes of its gloriousness and can tell you that this is by far the best Battle Report, and best StarCraft II match we've seen so far. If you haven't had a chance to watch this video yet I've embedded it below. After the jump I offer some insight on the intricacies of this match up.

 

If you are being redirected here from gamepro.com, click here for my complete thoughts and insight on the 3rd Battle Report.

The second half of this match is after the jump...

To say StarCraft II news has been slow would be an understatement. There's only so much random news from the SC universe we can handle before we just wanna scream “give me the damn game already!”

But, alas, I don't have any release date or even a beta date to tell you about. All I have is some info on the new map maker. Custom map makers can rejoice, this thing is going to be powerful.

What we do know about the beta is that Blizzard has begun asking the media for names to get involved in the beta from the get go. Some fan sites have confirmed that Kotaku and other gaming media have begun the process, I know writers at GamePro submitted their names weeks ago. This is a standard process and nothing to get too excited about. I'd suspect the beta is still a month or so out – August would be a good guess.

On a separate note before we get into the Q&A, the third battle report is in development and I'd expect to see it sometime in early July before the beta begins. Now, on to the Q&A.

Three lucky artists have taken top honors in this month's "Vespene Laughs" comic contest held by Blizzard and will receive beta keys for StarCraft II. Some comic strips are funnier than others but all are great attempts. Lord knows they draw better than I could ever hope to. Click the comics below to head to the gallery, from there you can click on each one again to see the full version.

The most recent fansite Q&A comes from SC2 Armory and offers some good insight into a few overlooked topics. I'm still surprised how detailed and well thought out fans' questions are even at this stage of the game and with most never having had any hands-on time with the pre-alpha version of the game.

1) Blizzard, how attached are you guys to the proton charge/mule extra macro-for-money system? I know nothing is set in stone at this point, but will these mechanics in all likelihood make it into the final game? - Voan

This is a mechanic that we would like to keep if possible. Because the game is not yet in beta phase, there may still be tweaks and changes to these mechanics, but we are looking forward to players trying it out themselves in beta. We will continue testing the macro mechanics internally and we really want to see how the players will adopt these mechanics into their gameplay.

2) With missile barrage and Yamato cannon, Battlecruisers’ can deal with most threats. My question is, how effectively can a Battlecruiser be countered? How well do Hydralisks, Void Rays, and Vikings work vs Missile barrage? - camelmeat

Hydralisks are easily the Zerg’s most important ground unit against air, including Battlecruisers. Void rays can be a good Protoss counter for battlecruiser, with focused fire and increasing damage over time on its attack. In fighter mode, the Terran viking does +10 damage against massive units like the battlecruiser.

Blizzard's RTS Community Manager Karune has released the 51st segment in his Q&A series and with it comes an entertaining video highlighting the work the art team has been doing on death animations. Also, your last chance to get tickets to BlizzCon 09 is coming up at 10 a.m. PDT. Head HERE to buy tickets. Enjoy the Q&A.

Chat with Devs: Between adding new unit models and sliming up the zerg buildings, the StarCraft II art team has also spent some time on some little details that make the game come alive, such as new unit death animations. Featured below, we have a protoss carrier being blown out of the sky by a squad of terran marines, as well as several zerg units falling to their fates.

The rest of the Q&A is after the jump...

With the release of UFC 2009, inFamous, Wolverine and a slew of summer blockbuster films, StarCraft II has taken a backseat in most people's minds. Fans are getting tired of hearing about the beta “coming soon” since that's been the word on the street for 3 months now. Even more depressing than that is the fact that we're patiently waiting for the beta – not the actual game; The actual game won't be out until December if we're lucky.

In an attempt to cure some of that depression I've compiled a bulleted list of interesting tweaks in the development of StarCraft II – tidbits if you will to lift your morale and keep you marching to Blizzard's drum.

The folks at Starcraft2.net.pl have created tech trees for each race as accurately as they possibly can. It should obviously be noted that Blizzard is still making changes to the game every day so I can say with almost completely certainty that these will be out dated by the games release. However, they will probably be accurate for the upcoming beta. If you're planning on participating in the beta you might be wise to print out these tech trees and study them before hand. It never hurts to know your build order.

Tech trees after the jump.